Friday, July 30, 2010

Maya Rendering Nodes Reference Library Assorted by Asmodeus

July 6, 2010 by admin  
Filed under Maya, Tutorials

Digital -  Tutors: Maya Rendering Nodes Reference Library Assorted by Asmodeus

Digital – Tutors: Maya Rendering Nodes Reference Library Assorted | 360Mb
Lesson Outline (9 lessons)
In this collection of lessons we will learn about a wide variety of useful Hypershade rendering nodes.
These lessons include using the Displacement node to create displacement-mapping effects, using the Layered Texture node to create complex multi-layered textures, [...]

Vue and Maya integration

July 6, 2010 by admin  
Filed under Maya, Tutorials

This tutorial provides extensive training on e-on Vue 7 xStream and Autodesk Maya 2009 integration. In this tutorial we will:
Create Infinite Terrain and customize its material with the Material Editor.
Setup the lighting and atmosphere using the Atmosphere Editor.
Use Global Radiosity for indirect lighting optimized for animation.
Configure Vue scene for [...]

Maya Rendering Nodes Reference Library Assorted

July 6, 2010 by admin  
Filed under Maya, Tutorials

Digital – Tutors: Maya Rendering Nodes Reference Library Assorted | 360Mb
Lesson Outline (9 lessons)

In this collection of lessons we will learn about a wide variety of useful Hypershade rendering nodes.
These lessons include using the Displacement node to create displacement-mapping effects, using [...]

Simply Maya – Low Poly for Games UV Layout and Texture

April 12, 2009 by admin  
Filed under Maya, Tutorials

Simply Maya - Low Poly for Games UV Layout and Texture

Simply Maya – Low Poly for Games UV Layout and Texture
Submited In : Ebooks » Cbt & Video Training
date: 11 March 2009
Simply Maya – Low Poly for Games UV Layout and Texture

In this step you will learn how to make a clean UV Map of your completed model using several different methods of laying out UV’s. After taking a UV snapshot, you will be shown how to import it into PhotoShop and learn the techniques needed to hand paint textures using layers, brushes and filters. In addition, you’ll see how to create bump and specular maps for your model. There is a DVD of this tutorial available

NetG: C++ Programming Curriculum CDs

April 7, 2009 by admin  
Filed under C++

NetG: C++ Programming Curriculum CBT Training CDs

This is the first part of a two-part series which is designed to teach non-C programmers the fundamentals of C++ programming. This series is based on ANSI C++ and is not environment or vendor-specific. This course will teach students the basic skills and knowledge necessary to be able to write, compile, and run basic C++ applications. Students will learn the language fundamentals, such as syntax, data types, and operators. In addition, they will learn how to create expressions and statements, apply flow control, and create and call functions.

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